Download Strays! by Russell Zimmerman PDF

By Russell Zimmerman

Strays is a light-hearted, story-driven, role-playing online game the place avid gamers tackle the jobs of conversing animals, adventuring as canine, cats, and different loved pets. discover your local, protect it from frightening critters, and move on interesting adventures, all encouraged via the lively classics such a lot of folks grew up with. Make your personal bushy spouse to dive headfirst into the continuing struggles among Naughty and great, and take a stand for strong little ones everywhere!

Strays is kinfolk pleasant and inviting via layout, and open to all demeanour of players, yet specific the more youthful ones whose mom and dad may want them having enjoyable in much less violent video games and settings. With a fast-moving approach -- powered via destiny sped up version -- that is aimed toward a "PG" point of violence, and with it truly is approximately a hundred pages packed with images encouraged by way of fanatics' real-life pets, Strays is an obtainable, effortless to profit, online game that is ideal for younger gamers.

This booklet for Strays comprises every little thing you must get taking part in; the center destiny speeded up version principles, a briefdescription of the whimsical global of Strays, not obligatory principles for "Tangles" and "Nice Points," and a handful of pattern NPCs and archetypical characters to get you began.

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Additional resources for Strays!

Sample text

If you can’t absorb all your damage with stress boxes, you have to move on to consequences. What Are Consequences? Consequences are more serious than stress marks. A consequence is longerlasting damage that means you got roughed up pretty badly, and they don’t go away very quickly. What’s more, a consequences is a new aspect, showing how badly you’re hurt (and since it’s an aspect, meanies can use them to clobber you some more). Characters can take three types of consequences, a mild consequence (2 shifts), a moderate consequence (4 shifts), and a severe consequences (6 shifts).

What Else Do You Do With Aspects? Spending Fate points to get a bennie from aspects isn’t all they do in the game, though. You can also establish a fact through an aspect, or compel them. Make Something True You can establish a fact with an aspect without even having to roll dice, spend a ~ 47 ~ Fate point, or do anything else. Just remember that aspects are always true. If one of your character’s concepts is Friend of the Animal Underground, you’re establishing a couple things. First off, there’s an animal underground organization, right?

Dogs are famous for learning new commands all the time. Characters in Strays get better, just like pets learn new stuff, and just like kids get smarter every day! Milestones Characters in Strays get better by wrapping up story arcs, which is when the GM rewards everyone with milestones. After stopping a particularly nasty bad guy, after freeing a bunch of animals, after accomplishing anything that’s a big campaign goal, the GM should stop, take a look at the group and their great deeds, and dole out a little extra lovin’.

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