By Carolyn Handler Miller
Digital Storytelling exhibits you the way to create immersive, interactive narratives throughout a large number of systems, units, and media. From age-old storytelling thoughts to state-of-the-art improvement techniques, this publication covers growing tales for all types of New Media, together with transmedia storytelling, games, cellular apps, and moment display stories.
The means a narrative is informed, a message is brought, or a story is navigated has replaced dramatically over the past few years. tales are advised via games, interactive books, and social media. tales are informed on all types of alternative structures and during all kinds of alternative units. They’re immersive, letting the consumer engage with the tale and letting the consumer input the tale and form it themselves.
This booklet positive aspects case stories that conceal an excellent spectrum of structures and assorted tale genres. It additionally indicates you the way to plot techniques for constructing interactive narratives for all different types of leisure and non-fiction reasons: schooling, education, info and merchandising. Digital Storytelling gains interviews with many of the industry’s largest names, displaying you the way they construct and inform their stories.
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Additional info for Digital storytelling : a creator's guide to interactive entertainment
What type of content would be best suited to the technology? How would the content’s presentation differ from a linear project? What types of interactivity would it offer? How would the user be made aware of the interactivity, and know how to use it? . A handful of companies served as trailblazers for these early forays into the world of interactivity. Among them were Voyager, Synapse Technologies, AND 30 Digital Storytelling Communications, and the various divisions of Philips Interactive Media, including Sidewalk Studio and its POV Entertainment Group.
The story is told in flashback by four different characters, each of whom was a witness to the crimes, but each giving a different version of what really happened. In the end, we are not told which is the ‘‘correct’’ version; we are left to puzzle out which person’s perspective is the most plausible. The director Robert Altman often uses a form of multiple pathways in his films, particularly in works like Nashville and Gosford Park. These movies have an almost dizzying abundance of characters and storylines.
At various points in the novel, the narrative would pause and the reader would be offered a number of different ways to advance the story, along with the page number where each option could be found. Many of these books offered dozens of alternate endings. Do these novels sound a little like computer games with branching story lines? Well, not surprisingly, some of them actually were made into computer games. NONLINEAR DRAMA IN THEATRE AND MOTION PICTURES In theatre and in motion pictures, writers and directors have also experimented with nonlinear methods of telling stories.