Download Design for Software: A Playbook for Developers by Erik Klimczak PDF

By Erik Klimczak

A special source to aid software program builders create a fascinating consumer adventure this day, top-flight software program needs to characteristic a fascinating person event. This unique ebook creates a layout procedure particularly for software program, making it effortless for builders who lack layout history to create that compelling consumer event. beautiful to either tech-savvy designers and creative-minded technologists, it establishes a hybrid self-discipline that might produce quality software program. Illustrated in complete colour, it exhibits how one can plan and visualize the layout to create software program that works on each point. Today's software program calls for awareness to the standard of the person adventure; this booklet courses you thru a realistic layout strategy to accomplish that target ways the mechanics of layout with a technique encouraged by way of artwork and technological know-how Avoids the summary and strikes step-by-step via options you could placed to take advantage of instantly Covers making plans your layout, established equipment, the best way to visualize like a clothier, psychology of layout, and the way to create software program that builders will enjoy Explores such components as selecting the right typeface and dealing with interactivity layout for software program: A Playbook for builders brings the paintings of excellent layout including the technology of software program improvement to create courses with pizazz.

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Extra resources for Design for Software: A Playbook for Developers

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I get it—a blank canvas is overwhelming, but you shouldn’t feel like you have to start from scratch. Merely “shooting in the dark” is unreliable and usually produces mediocre results. Taking a step back to get inspired will help eliminate second-guessing so you can tread confidently with a clear design direction. With the industry becoming evermore competitive, the excuse of not being creative is simply no longer acceptable. Luckily, I think that anybody can produce creative results by employing a handful of creative tools and activities.

However, you guessed it: Many techniques and methods are available that can help you quickly arrive at a good design. Best of all, everything discussed in the upcoming chapters requires almost no formal artistic ability. ” Right. Your ability to be organized and use good logic is all you need to consistently create intuitive, elegant designs. The goal of the next few chapters is to help you become reasonably fluent at the following activities: > Vetting out an idea before you write any code > Creating clear application designs > Developing predictable and consistent interactions > Presenting your content in the best way possible > Getting buy-in from stakeholders early-on > Prototyping your way to a good design CHAPTER 3 SKETCHING “I had a great idea, until I started building it .

Every time a produce item came across the belt, employees had to flip through this book, which disrupted the whole checkout process. At that point, we had our key insight, and it was clear what we had to do: eliminate the black book and make ringing up produce as fast as possible. In our final solution, we had touchscreens, biometric fingerprint scanners, and even label recognition, all in an effort to make checkout more efficient. This Frankenstein of a lane was a real beaut, and I could write an entire chapter on all of its small innovations, but I’ll avoid going on tangents (for now) and get back to the produce screen.

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